Forge64 Consulting AB
Toolchains, compilers, and build systems for teams that ship performant C++.
I'm Tobias Hieta — a toolchain and build-system engineer with a background in AAA games and a decade of LLVM release management. Forge64 helps companies improve build infrastructure and compile-time performance, using LLVM, CMake, FASTBuild, Sharpmake, and the rest of the modern C++ toolbox.
What I help with
LLVM & Clang toolchains
Standing up, maintaining, and modernizing internal Clang/LLVM toolchains — from upstream tracking to custom diagnostics and codegen work.
Build systems at scale
CMake, FASTBuild, Sharpmake, and Conan across large C++ codebases, tuned for compile-time and iteration speed.
Shipping AAA & commercial software
Hands-on experience taking build infrastructure from prototype to shipping on console, PC, and mobile — including AAA titles.
Recent work
All case studies →Ubisoft Montréal · 2022 – 2025
Toolchain & build performance for Ubisoft's Anvil Engine team
Maintainer of the internal LLVM/Clang toolchain underpinning Ubisoft's Anvil, Snowdrop, and Voyage engines — keeping it current with upstream LLVM, chasing down toolchain issues, and building features to improve compile and runtime performance.
Plex, Inc. · 2012 – 2022
Build infrastructure & CI for Plex Media Server
Ten years across engineering leadership and build tooling at Plex — from Senior Engineer Lead on Plex Media Server to Team Lead for Build Tools, owning toolchains, CI, unit testing, build systems, and artifact management for every team.
LLVM Project · 2022 – present
LLVM release management
Co-release manager for the LLVM project, driving both the day-to-day mechanics — triaging, merging, and reviewing fixes that ship in each official release — and the ongoing evolution of the release process itself: tooling, cadence, and policy for how LLVM ships to the world.